Pool Manager v1.0 Released


Hello everyone I will publish the first version of the new asset. It is a flexible game object pool manager for the Unity game engine. Unlike the standard Unity pool manager, this asset has the ability to automatically initialize at the start of the game, for this it is enough to specify the necessary parameters in the inspector. Also, if suddenly there are no free objects in the pool, the pool itself initializes them additionally, isn’t that cool?). You no longer need to worry about whether there will be free objects in the pool.

In the future, I plan to update this asset, in terms of adding unit tests, more flexible auto-initialization settings, as well as the ability to transfer the pool to DontDestroyOnLoad, in order not to initialize pools when restarting the game.

You can read about all the features of this asset in the documentation and usage examples.

You can also just play the mini-game that comes with this asset)

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